Expert Analysis: SBV Vitesse vs RKC Waalwijk
The upcoming clash between SBV Vitesse and RKC Waalwijk is poised to be an engaging match, with both teams showing strong performances in their recent outings. The betting odds reflect a high-scoring affair, with the average total goals predicted at 3.36. This suggests an aggressive approach from both sides, likely resulting in an entertaining game for fans.
SBV Vitesse
RKC Waalwijk
(FT)
Predictions:
| Market | Prediction | Odd | Result |
|---|---|---|---|
| Over 1.5 Goals | 82.00% | (2-1) 1.20 | |
| Over 0.5 Goals HT | 80.00% | (2-1) 1-0 1H 1.25 | |
| Over 2.5 Goals | 72.70% | (2-1) 1.57 | |
| Both Teams Not To Score In 2nd Half | 78.10% | (2-1) 1-1 2H 1.50 | |
| Both Teams To Score | 66.20% | (2-1) 1.50 | |
| Over 2.5 BTTS | 68.80% | (2-1) | |
| First Goal Between Minute 0-29 | 58.90% | (2-1) 1.83 | |
| Both Teams Not To Score In 1st Half | 65.40% | (2-1) 1-0 1H 1.29 | |
| Home Team To Score In 1st Half | 55.70% | (2-1) | |
| Home Team To Score In 2nd Half | 56.40% | (2-1) | |
| Last Goal 73+ Minutes | 57.00% | (2-1) 90' min 1.83 | |
| Goal In Last 15 Minutes | 54.20% | (2-1) | |
| Under 5.5 Cards | 54.50% | (2-1) | |
| Away Team To Score In 2nd Half | 58.70% | (2-1) | |
| Away Team Not To Score In 1st Half | 53.90% | (2-1) | |
| Over 1.5 Goals HT | 55.40% | ||
| Over 3.5 Goals | 52.30% | 2.38 | |
| Goal In Last 10 Minutes | 52.20% | ||
| Under 4.5 Cards | 53.80% | ||
| Avg. Total Goals | 3.66% | (2-1) | |
| Yellow Cards | 3.50% | (2-1) | |
| Avg. Conceded Goals | 2.76% | (2-1) | |
| Avg. Goals Scored | 2.80% | (2-1) |
Prediction Breakdown
Goal Predictions
- Over 1.5 Goals: 85.90
- Over 0.5 Goals HT: 85.00
- Over 2.5 Goals: 71.30
- Over 3.5 Goals: 55.40
- Avg. Total Goals: 3.36
Both Teams Scoring Predictions
- Both Teams To Score: 66.80
- Over 2.5 BTTS: 68.90
Timing of Goals Predictions
- First Goal Between Minute 0-29: 60.20
- Last Goal After 73 Minutes: 53.10
- Goal In Last 15 Minutes: 55.80
- Goal In Last 10 Minutes: 50.60
Scores by Half Predictions
- Home Team To Score In 1st Half: 54.30
- Away Team Not To Score In 1st Half: 57.00
- Over 1.5 Goals HT: 54.50
Scores by Half Predictions Continued
- Home Team To Score In 2nd Half: 56.30
- Away Team To Score In 2nd Half: 56.60
No Score Predictions
- Both Teams Not To Score In First Half: 67.40
- Both Teams Not To Score In Second Half: 77.40
Cards Predictions
- Avg. Yellow Cards: 3.30
- Avg. Conceded Goals: 2.96
- Avg. Goals Scored: 1.80
austinpauls/Amorphous-Code-Engine/Core/CodeEngine/Editor/EditorWindow.cs
using System;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
using UnityEditor;
using CodeEngine.CodeGeneration;
using CodeEngine.UserInterface;
using CodeEngine.Generators;
namespace CodeEngine.Editor
{
public class EditorWindow : EditorWindow
{
#region Variables
private Vector2 _scrollPosition = Vector2.zero;
private CodeFile _currentFile;
#endregion
#region Properties
public CodeFile CurrentFile
{
get { return _currentFile; }
set
{
if (_currentFile != null)
{
EditorUtility.SetDirty(_currentFile);
EditorSceneManager.MarkSceneDirty(_currentFile.gameObject.scene);
}
_currentFile = value;
if (_currentFile != null)
{
EditorUtility.SetDirty(_currentFile);
EditorSceneManager.MarkSceneDirty(_currentFile.gameObject.scene);
}
}
}
#endregion
#region Methods
public static void ShowWindow()
{
var window = GetWindow();
window.titleContent = new GUIContent(“Code Engine”);
window.minSize = new Vector2(500,300);
window.Show();
}
private void OnGUI()
{
EditorGUILayout.BeginVertical(EditorStyles.helpBox);
GUILayout.Space(5);
// Show file list
if (GUILayout.Button(“Open File…”))
{
var path = EditorUtility.OpenFilePanel(“Select file to edit”, “”, “cs”);
if (!string.IsNullOrEmpty(path))
{
CurrentFile = CodeFile.LoadFromDisk(path);
}
}
if (CurrentFile != null)
{
// Show file contents
var text = CurrentFile.Text;
if (text == null)
{
text = string.Empty;
}
var scrollPosition = EditorGUILayout.BeginScrollView(_scrollPosition);
text = EditorGUILayout.TextArea(text, new GUIStyle(), GUILayout.ExpandHeight(true), GUILayout.ExpandWidth(true));
EditorGUILayout.EndScrollView();
_scrollPosition = scrollPosition;
GUILayout.Space(5);
// Save button
if (GUILayout.Button(“Save”))
{
CurrentFile.Text = text;
CurrentFile.SaveToDisk();
AssetDatabase.Refresh();
Debug.Log(string.Format(“Saved {0}”, CurrentFile.FullPath));
}
// Generate button
if (GUILayout.Button(“Generate”))
{
var generator = ScriptableObject.CreateInstance();
generator.Generate(CurrentFile);
Debug.Log(string.Format(“Generated {0}”, CurrentFile.FullPath));
AssetDatabase.Refresh();
Selection.activeObject = generator;
DestroyImmediate(generator);
generator = null;
GC.Collect();
GC.WaitForPendingFinalizers();
GC.Collect();
EditorApplication.delayCall += () => EditorSceneManager.MarkSceneDirty(CurrentFile.gameObject.scene);
EditorApplication.delayCall += () => AssetDatabase.Refresh();
EditorApplication.delayCall += () => Selection.activeObject = CurrentFile.gameObject;
AssetDatabase.Refresh();
Debug.Log(string.Format(“Refreshed editor”));
}
}
EditorGUILayout.EndVertical();
}
#endregion
}
}<|file_sep#include "il2cpp-config.h"
#include "C:UsersAustin PaulsDocumentsUnity ProjectsAmorphous-Code-EngineAssetsPluginsAmorphous-Code-EngineCoreCodeEngineRuntimeCodeGenerationCSharpGenerator.cs"
#include "codegen/il2cpp-codegen.h"
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#elif defined(__GNUC__)
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wunused-variable"
#pragma GCC diagnostic ignored "-Winvalid-offsetof"
#elif defined(_MSC_VER)
#pragma warning(push)
#pragma warning(disable:4101)
#pragma warning(disable:4008)
#endif
namespace CodeEngine
{
struct VirtActionInvoker0
{
typedef void (*Action)(void*, const RuntimeMethod*);
static inline void Invoke (Il2CppMethodSlot slot, RuntimeObject* obj)
{
const VirtualInvokeData& invokeData = il2cpp_codegen_get_virtual_invoke_data(slot, obj);
((Action)invokeData.methodPtr)(obj, invokeData.method);
}
};
template
struct VirtActionInvoker22
{
typedef void (*Action)(void*, T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, T15, T16, T17, T18, T19, T20, T21 ,T22 );
static inline void Invoke (Il2CppMethodSlot slot, RuntimeObject* obj, T1 p1, T2 p2, T3 p3, T4 p4, T5 p5, T6 p6, T7 p7, T8 p8, T9 p9, T10 p10, T11 p11, T12 p12, T13 p13,T14 p14,T15 p15,T16 p16,T17 p17,T18 p18,T19 p19,T20 p20,T21 p21,T22 p22 )
{
const VirtualInvokeData& invokeData = il2cpp_codegen_get_virtual_invoke_data(slot, obj);
((Action)invokeData.methodPtr)(obj->obj,
p1,p2,p3,p4,p5,p6,p7,p8,p9,p10,p11,p12,p13,p14,p15,p16,p17,p18,p19,p20,p21 ,p22 );
}
};
template
struct VirtFuncInvoker0
{
typedef R (*Func)(void*, const RuntimeMethod*);
static inline R Invoke (Il2CppMethodSlot slot, RuntimeObject* obj)
{
const VirtualInvokeData& invokeData = il2cpp_codegen_get_virtual_invoke_data(slot,obj);
return ((Func)invokeData.methodPtr)(obj->obj,(cross_call_runtimes ? invokeData.method : nullptr));
}
};
template
struct InterfaceFuncInvoker0
{
typedef R (*Func)(void*, const RuntimeMethod*);
static inline R Invoke (Il2CppMethodSlot slot,
RuntimeObject* obj)
{
const VirtualInvokeData& invokeData =
il2cpp_codegen_get_interface_invoke_data(slot,obj,
il2cpp_codegen_get_interface_type(static_cast(obj)));
return ((Func)invokeData.methodPtr)(obj->obj,(cross_call_runtimes ? invokeData.method : nullptr));
}
};
// System.Object[]
struct ObjectU5BU5D_t2843939325;
// System.Char[]
struct CharU5BU5D_t3528271667;
// System.String[]
struct StringU5BU5D_t1281789340;
// System.String
struct String_t;
// System.Byte[]
struct ByteU5BU5D_t4116647657;
// System.Type[]
struct TypeU5BU5D_t3940880105;
// System.Collections.Generic.List`1
struct List_1_t2037142546;
// System.Collections.Generic.List`1::Enumerator
struct Enumerator_t1234482737;
// System.Collections.Generic.List`1/Enumerator
struct Enumerator_t1234482737_marshaled_pinvoke;
// System.Collections.Generic.List`1/Enumerator
struct Enumerator_t1234482737_marshaled_com;
// UnityEngine.GameObject
struct GameObject_t1113636619;
// UnityEngine.Object
struct Object_t631007953;
// System.Reflection.MemberInfo[]
struct MemberInfoU5BU5D_t1302094432;
// System.Reflection.MethodInfo[]
struct MethodInfoU5BU5D_t2572182361;
// UnityEngine.MaterialPropertyBlock
struct MaterialPropertyBlock_t3213117958;
#ifndef RUNTIMEOBJECT_H
#define RUNTIMEOBJECT_H
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored “-Winvalid-offsetof”
#pragma clang diagnostic ignored “-Wunused-variable”
#endif
// System.Object
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#endif // RUNTIMEOBJECT_H
#ifndef CODEFILE_T3469878064_H
#define CODEFILE_T3469878064_H
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored “-Winvalid-offsetof”
#pragma clang diagnostic ignored “-Wunused-variable”
#endif
// CodeEngine.CodeGeneration.CodeFile
struct IL2CPP_FINAL : Il2CppObjectNonCastableImpl, Il2CppIManagedObjectHolder,
{
inline CodeFile_t3469878064(RuntimeObject* obj) : Il2CppObjectNonCastableImpl(obj) {}
};
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#endif // CODEFILE_T3469878064_H
// Microsoft.Win32.SafeHandles.SafeHandleZeroOrMinusOneIsInvalid::.ctor(System.Boolean)
extern “C” IL2CPP_METHOD_ATTR void SafeHandleZeroOrMinusOneIsInvalid__ctor_m2167629200 (SafeHandleZeroOrMinusOneIsInvalid_t1182193648 * __this, bool ___ownsHandle0);
// Microsoft.Win32.SafeHandles.SafeWaitHandle Microsoft.Win32.SafeHandles.SafeWaitHandle::CreateWaitHandle(System.IntPtr,System.Int32)
extern “C” IL2CPP_METHOD_ATTR SafeWaitHandle_t1972936122 * SafeWaitHandle_CreateWaitHandle_m2638106390 (RuntimeObject * __this /* static, unused */, intptr_t ___handle0dsevern/dsevern.github.io<|file_sep|RFYHISQrZ:md::00000000_00000000_00000000_00000000:md::00000000_00000000_00000000_00000000:md::00000000_00000000_00000000_00000000:md::dsevern.github.io:md::https://github.com/dsevern/dsevern.github.io.git#2020-05-03T08:34:47Z
# DSEVERN's Blog
Welcome to my blog! I'm David Severn and I'm a software engineer currently working at [Microsoft](https://www.microsoft.com/). My focus is on compiler design and optimization for both [Rust](https://www.rust-lang.org/) and C/C++.
I've been coding since I was six years old and have used a wide variety of languages ranging from BASIC and Pascal to C/C++ and C#. I've recently been focusing on Rust as it's a language that I really enjoy using.
If you'd like to see my code then feel free to check out my [GitHub](https://github.com/dsevern) page!
## Posts
### Posts By Tag
#### Compiler Design & Optimization
– [How compilers work](https://dsevern.github.io/how-compilers-work/)
– [Rust compiler pipeline](https://dsevern.github.io/rust-compiler-pipeline/)
– [LLVM pass management](https://dsevern.github.io/llvm-pass-management/)
– [PassManagerBuilder API](https://dsevern.github.io/passmanagerbuilder-api/)
– [LLVM IR Optimization Passes](https://dsevern.github.io/llvm-ir-passes/)
– [C++ Compiler Optimizations](https://dsevern.github.io/cpp-compiler-optims/)
– [Optimizing LLVM passes with Polly](https://dsevern.github.io/polly-llvm-passes/)
#### LLVM Infrastructure
– [Writing your own LLVM pass](https://dsevern.github.io/writing-your-first-pass/)
– [Writing your own LLVM pass with Clang](https://dsevern.github.io/writing-your-first-pass-with-clang/)
– [Debugging LLVM passes with GDB](https://dsevern.github.io/debugging-with-gdb/)
#### Rust Language
– [Rust language features and history](https://dsevern.github.io/rust-language-history/)
– [Rust's type system](https://dsevern.github.io/rust-type-system/)
#### Other Posts
– [How to write a blog post on GitHub Pages with Jekyll](https://dsevern.github.io/write-blog-post-on-github-pages-with-jekyll/)
– [How to write blog posts using Markdown](https://dsevern.github.io/writing-blog-posts-using-markdown/)
## Contact Me!
If you'd like to get in touch then you can do so via email at [email protected] or on Twitter [@david_severn](http://twitter.com/david_severn).
You can also find me on GitHub [@dsevern](http://github.com/dsevern).
## License
This blog is licensed under the MIT License – see the [LICENSE.md](LICENSE.md) file for details.
dsevern/dsevern.github.io<|file_sep
<link rel="stylesheet" href="http://maxcdn.bootstrapcdn.com/bootstrap/3.3.6/css/bootstrap-theme.min.css" integrity="sha384-fLW2N01lMqjakBkx3l/M9EahuwpSfeNvV63J5ezn3uZzapT0u7EYsXMjQV